
Our official channels are open to (healthy) discussion, debate, and (yes, even) criticism, so take the time to play with the changes, organize your thoughts, and then work with others to build consensus around what you’d like to see evolve in the game.

We want to understand your impressions on things like the balance between factions, trends you’re spotting across the campaigns you play, or anything that just rubs you the wrong way. This release represents a huge step forward for Total War: WARHAMMER III, and we will be working alongside the community to determine the areas where it can continue to evolve and grow in the months and years to come. Most WARHAMMER I and II factions have undergone some level of overhauling for Immortal Empires-some to a lesser and some to a greater extent-with years of tweaks and balance ahead for the game mode!.We’ve adjusted reload-time reductions for ranged units so they’re easier to understand and don’t scale to the point where stacked reload-reduction buffs make ranged units overperform outrageously.On the Battle side, we’ve improved the Battle AI’s capture-point behaviour, its target priority regarding barricades and enemy units, and the effectiveness of its melee and ranged-unit positioning.We’ve completely overhauled the front-end and faction-select UI for improved usability.We’ve rebalanced Confederation, so it’s harder to confederate minor factions but easier to confederate major ones.


The much-anticipated Update 2.0 is here, and it’s a biggie…Īctually, scratch that…it’s HUMUNGOUS! On top of introducing the brand-new Immortal Empires game mode to WARHAMMER III, it also rolls in a massive changelog of improvements to nearly every area of the game-from the campaigns and multiplayer settings to the UI and visuals of the game.
